Thursday 18 June 2009

Reviewing 2D textures - applying Perlin Noise


mountain 2d texture mapped on the specular color of a blinn


mountain 2d texture mapped on the color of a blinn



mountain 2d texture mapped on the bump map of a blinn


a noise texture mapped to the specular color attribute of a blinn material



file texture without noise




file texture with noise mapped to its grain attribute

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