a blog -part of my practice based PhD in Fine Art Animation at the Glasgow School of Art.
Thursday 18 June 2009
Reviewing 2D textures - applying Perlin Noise
mountain 2d texture mapped on the specular color of a blinn
mountain 2d texture mapped on the color of a blinn
mountain 2d texture mapped on the bump map of a blinn
a noise texture mapped to the specular color attribute of a blinn material
file texture without noise
file texture with noise mapped to its grain attribute
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